He came to legendary Valve from Los Angeles where he was the animation supervisor on The Chronicles of Narnia; The Lion The Witch and the Wardrobe, the longest title of any film he's ever worked on. Back there he was lead artist for Kerbal Space Program. Kelly Thornton. and the food not hot enough. I work with our design teams and manufacturing / supplier partners to help herd the chaos of launching new products. She joined Valve in 2011, and currently enjoys being the defacto short person for VR playtests and exploring creature biomechanics and locomotion. These days, he can be found mucking about in Source 2 and perfecting his SteamVR Home destinations in Hammer. Alden came to Valve after working on design and production for the Xbox 360 Dashboard. On 7 May 2005, Kelly Thornton's closest buddies at Valve threw him a bachelor party. He has since overcome his addiction and contributes character modeling and/or animation to a lot of Valve games. Jason worked on British comics 2000ad and Judge Dredd Megazine as well as concept art for many games. They told Sharon that she could be anything, so she decided she would be the resident unicorn princess. Joe started his career at Motorola in Chicago, working on mobile games before it was cool. He joined Valve in 2015, after four years of writing kernel, hypervisor, and emulation code for Amazon Web Services. As Valve's Vice President of Marketing, Doug helps manage and coordinate third-party relations, marketing, and press activities. And like all native Washingtonians talking to transplants, she will remind you of this fact roughly twice a minute in any given conversation. Prior to that, he was the Technical Director at inXile entertainment, working on Hunted: The Demon's Forge. When he's not programming, he's reading about planes, or talking about planes or flying a plane. He started on Team Fortress 2, where he worked to better understand player interactions with crates, name tags, and Hats of Undeniable Wealth and Respect. Growing up in Belgium, Bram got hooked on game development making levels for Duke Nukem 3D and Half-life at a young age. For a better experience, please enable JavaScript in your browser before proceeding. Dave joined Valve in 2005 to work on the rendering and physics aspects of portals for the game Portal. Then he came to his senses and got into the gaming industry instead. likes to reminisce about how he was training to be a competitive bodybuilder 14 years ago. After working in the Biomedical field for several years as a 3d artist and traditional illustrator, he went on to work in the film industry as a Look/Dev and Texture Artist, working on films such as Avatar. Valve eventually invited John and the rest of the team to continue DoD development at Valve’s offices. A crazy emergent monster! "Welcome to Half-Life 2, Episode 2. in Computer Science and Psychology from Yale and a PhD in Psychology from the University of Illinois. And then, he moved to Santa Monica to help Sony lay the foundation for PlayStation-3. A fan of recreational physical suffering, David goes rock climbing in his spare time. He was busy making computer games and graphics demos. Alireza moved to Canada (via Iran and Turkey) when he was nine. For some reason I wrote 3D Math Primer for Graphics and Games Development. Prior to that, he was the Technical Director at inXile entertainment, working on Hunted: The Demon's Forge. Now I attach sensors to people to make them happy. Jane clutched two suitcases and traveled from Vancouver Canada to Swarthmore College in Pennsylvania to become an engineer and graduated an artist. I joined Valve in 2018 to work on Steam. Nathaniel Blue works on the Steam Team at Valve. She used to dream about lightsabers but now she's working on making them a [virtual] reality. Brett has been working at Valve since 2011 and has worked on multiple teams contributing to different projects. Clinton grew up making levels and mods for Quake 3: Arena in the mountains of North Carolina. As a freelance composer and musician, Tim has done it all. She graduated with a degree in Business Administration with an Emphasis in Human Resource Mgmt. At Valve, you can find Q! He created several server plugins and was responsible for the first online Team Fortress 2 backpack viewer. And like all native Washingtonians talking to transplants, she will remind you of this fact roughly twice a minute in any given conversation. Emily works on the UI for Steam; library, mobile apps, community, support, sales, and security. Essentially this means he gets to play with data, perform research, and act as an in-house consultant of sorts. Writer of things. Twice. There are currently no Blogs by Industry Voices. His first impressions of the west were the films TRON, Die Hard, and Lawnmower Man. His TF obsession is over - replaced by an addiction to DotA, and lapping his Ducati at local road courses. Ido joined Valve in 2001. Jared has worked with Steam Support since 2010 and is currently focused on expanding and refining the operation. Together with John Cook and Ian Caughley, Walker started working on Team Fortress as a mod for id Software's QuakeWorld in 1996. For examples, he has worked on live streaming, game events, Steam sales and developer home pages on Steam. After getting a start in the games industry working at various companies in the Netherlands and Sweden, he moved to the United States to help create Overwatch at Blizzard Entertainment. These days, Mike is doing some combination of all these things at Valve. Full-time bellowing sasquatch and animator. If only his younger self would have ever known what would someday follow as a career. Originally from the east coast, Al moved to Seattle in 2006 and joined Valve a couple years later in 2008. On 7 May 2005, Kelly Thornton's closest buddies at Valve threw him a bachelor party. A bit of an odd-ball, Sergiy joined Valve to do weird low-level stuff and squeeze more blood, um, juice out of the silicon in your gaming machines. Core group of devs. ", "In this first part of the episode, we are restoring the player's connection to Alyx by recalling the sort of collaborative activities you shared with her in Episode 1, from combat to collaborative puzzle solving. Au niveau mondial le nombre total de cas est de 41 163 403, le nombre de guérisons est de 28 059 444, le nombre de décès est de 1 129 981. Alden has a habit of ending up in the middle of everything. I've worked on games like Firewatch, Gone Home, The Cave, Thirty Flights of Loving, and more. Prior to joining Valve, Alex animated in Film and FX for a decade. Before that, he developed titles for Sony Playstation & 3DO. When he's not working, Alden can be found chasing his competitive ambitions in cycling and swimming. If he isn't getting in the way of Steam game releases, he's probably working on UI design for Valve games or the Steam store. Originally from the east coast, Al moved to Seattle in 2006 and joined Valve a couple years later in 2008. Sara is one of those odd ducks who decided she wanted to be in Human Resources when she was attending college at the University of Washington. Jared has worked with Steam Support since 2010 and is currently focused on expanding and refining the operation. Aaron got his first taste of creating 3D environments while he was studying engineering at UCLA. When he's not programming, he's reading about planes, or talking about planes or flying a plane. Drew joined Valve in 2018 to work on all things VR. Martin started at Valve in 2000 as a contractor working from Germany and moved to Seattle after graduating from Dortmund University with a Master's Degree in Computer Science. in Computer Science from the University of Virginia. The companies and people profiled on Corporation Wiki are displayed for research purposes only and do not imply an endorsement from or for the profiled companies and people. Cassie worked on government IT projects and infographics for 10 years, serving for two years as the editor a monthly publication for users of the National Practitioner Data Bank, a bureau under the U.S. Department of Health and Human Services. John escaped from the world of east coast government, finance, and healthcare to come to Valve and work on Steam. In both the audit and tax departments, he managed a range of clients, from small start-ups to Fortune 500 companies. In his spare time he enjoys playing soccer and any first-person shooter game he can get his hands on. After earning a Master's in Sculpture in 1996, Erik made the most of that degree by working cash registers and designing web pages. Jake is a level and UI designer and still doesn't quite believe it. Be sure to ask her about Utila next time you see her! If Half-Life 2 isn't viewed as the best PC game of all time, it's going to completely bum out most of the guys on this team.". From there she went on to work for Zillow, and now she is lucky enough to be a part of Valve's Human Resources team. Before joining Valve in 2010 as a Level Designer and Artist, Ken Banks previously worked on titles including Doom 3, Quake 4, and Borderlands. If you have feedback for Steam Support or from an interaction that you've had with the team, send it my way using my contact link below. Morasky's life and career sounds a lot like one of the post-modern audio collages he is so fond of creating. A couple decades, an assortment of language-nerd jobs, and an English degree later Jenni moved to Seattle. Thornton joined Valve after working on sound for Day of Defeat.