all but fleshmakers are soloable, but not exactly easy. If a group of 6 players who have no trouble in a 6man quest on normal and another group of 6 who also have no trouble in a 6man quest on normal are put together and they communicate well and adjust tactics accordingly they should be able to complete the raid on normal. The Raid Timer Bypass Hourglass, purchased from the DDO Store, can circumvent the raid's timer. flesh can be done with a hire but is a pain. It's a good question. Still, things can go wrong, it feels like there's a too much luck in the Normal raid. For an overview for every raid visit Help! Shroud is super fun. Both have epic versions, so you can learn them on heroic and run them later at level if you want. We like mistakes, and enjoy failing as much as we enjoy succeeding! Am I Raid Ready?" other then that its just beating down the abbot. You cannot bring hirelingsinto raids. A bad comparison because they made titan significantly easier after all the bitching. Game mechanics • Newbie guide • In development • DDO Store • Social Media, Challenges • Classes • Collectables • Crafting • Enhancements • Epic Destinies • Favor • Feats, Glossary • Items • Maps • Monsters • Places • Quests • Races • Reincarnation • Skills • Spells. Some have parts where you need multiple people to pull levers at the same time or something. Path of Exile gives you all content for free, and makes money on cosmetics. It just needs a bit of tuning on Normal, nobody is complaining if Hard is hard and Elite is really hard and I am sure eventually some group with R10 the raid, but I don't know if the game will last that long. Every raid (except for Tempest's Spine) has a raid timer that prohibits a character from repeating the raid for 2 days and 18 hours from its last completion. ", There is a difference between difficult and not complete-able for most people at all. These raids don't offer 20th special completion, but they drop raid runes. All named raid loot is now minimum level 28. Even when we play just in our guild, we have problem with quests feeling boring, if someone has done it before, and just leads group through it. Picking up this end-reward immediately after completing a raid is extremely important, and not just for the benefit of named loot. The conclusions seems to me that the difficulty the raid is currently at shouldn't be called 'normal' if it's not in line with what is called normal in regular quests and other raids. Some players can solo more raids than me, while most can solo fewer. Hobgoblin on the forums wrote this back in 2017: ok the raid in isles is commonly called titan. Are you kidding me? Even if it's a zerg I recommend you guys join a group for this after you're flagged since it's such a good one, A lot of the rest either don't get run anymore, or are over your level. The free content we are getting right now is awesome, and I really wanna get the best out of it.We're a small guild, with 3 active players, 1 semi active and a bunch of weaklings who don't understand that MMORPG is life. Characters who complete their 20th run in many raids will often be given access to select one item from the entire named raid loot list of that raid from the end-reward list. Raids have special rules and restrictions that you won't find in other quests: 1. Monks were nerfed for DPS, not Strahd in particualr. It's mean't to have a few fails. Whether one player or 12 players enter the raid, the enem… See title. It's a pretty easy raid to get into (vs like Tempest Spine where Fire & Ice is harder). Disclaimer: I stopped raiding a couple of years ago so I'm unfamiliar with the newer raids. Edit: i take it back. At level you need to know what you are doing in a number of ways. Guild Wars is only $30 for the standard edition which includes both expansions and all content. Lots of raids can be soloed. That's not to say the raid should be made easier.It might be perfectly fine to make raid content for experienced players that other players can do once the level cap is raised or they have become experienced themselves (be it in gear or playskill). You could do the first two parts to get some shards I guess? Instead, you will receive Runes unique to each Raid which may be traded for the Raid's named items. its not able to be soloed. The Tank is for the boss, you need shit loads of beefy DPSers for the trash and a couple beefy healers. It's not training you for what comes next lol. And some are technically soloable but highly inconsistent for reasons that have nothing to do with difficulty. All the current raids in DDO: Name of Raid Heroic Level Epic Level Adventure … Raids are meant to be the most challenging content in the game. We have Cleric, Paladin, Arty, Wizard/Rogue. Last weekend with no prior knowledge of the raid in a semi-static bunch of people (who don't voice chat) we had a monk, a tank, a rogue, an artificer and the gimp tempest (me, and yes total of 5 people) we managed to hop in and figure out at least what we were supposed to do for the first part in the main room in 2 runs. lot of timing to get down though. Its worse than RSO, I agree, normal should be able to be completed by the masses, not just super tweaked characters. I can solo some raids, and not others. Raids are meant to be the most challenging content in the game. Additionally, Threads of Fate drop in these raids. Proposal : we are an equally small 5 man guild also on Orien. No hirelings, no cake, need for everyone to have self sustain, and try to get right weapon types n stuff. I've started playing DDO in April, and now have sunk a bit over 200 hours in it. l.shroud - ya i guess? tiles - with luck and an abundant step ability, you can make this work. Like early Strahd runs or something. look it up on ddo wiki, but basically 3 parts that can all suck. EChronoscope, LTempest Spine, and Riding the Storm out are also fairly common. Not many around who can at level without multiple attempts. Chronoscope for instance has nothing which makes it intrinsically difficult to solo if you have the dps (which is much easier these days with power creep). We're not level 20 yet, and since we don't have epic destinies bought yet, we don't know if we will go beyound that =D, Ouh, just noticed the time diffarance. Cookies help us deliver our Services. A raid zone is a wilderness adventure area with raid characteristics. This raid is one of the worst they have ever put out in terms of accessibility of the average player. Probably not worth it. the raid itself - technically soloable, but a real pain and takes some luck to do. when the level cap was 20, i soloed against the demon queen, reaver's fate, vision of destruction, hound of xoriat, tower of despair. Players can turn in the runes for raid loot. Too Hot To Handle has no specific mechanic that locks you from soloing, but it's unlikely character power will reach a level where this becomes manageable on solo. Instead, the end chest contains raid runes. better gear/figuring out the mechanics etc. Completing a raid, end-reward loot and raid timers, https://ddowiki.com/index.php?title=Raid&oldid=432227. Not sure how much more feedback you could need at this point. and its not obvious until the end of the preraid that it is not. Complete the following chains in order (quests within chains can be completed in any order): This page was last modified 09:35, July 5, 2016 (Update 31.3) by. Otherwise maybe chronoscope or as another said VoN, Chronoscope -> chill and easy, very clear objectives, you won’t get lost, relatively quick, story-driven/cool areas, Tempest’s Spine -> longer and more difficult, less clear objectives/puzzles, you might get lost/have to make some detours, much longer, more mechanic driven/less cool areas (but still pretty cool).