Some tribes have turned to outright raiding and pillaging, and this is not considered at all shameful amongst the other Uthgardt. The Uthgardt are the remnants of the survivors of ancient Netheril, sunk long ago into barbaric ways. Every tribe likewise has an ancestral enemy—usually orcs—which it is necessary to hunt in order to undergo the rite of passage into adulthood (at least for men—women warriors among the Uthgardt are pretty much unheard of, in case there was confusion on that point). The Uthgardt originally consisted of Northmen raiders from Ruathym, Netherese Runlathan refugees, and various others who swore fealty to the mortal chieftain, Uthgar Gardolfsson. Given that they like neither outside clerics or mages, and that many of them think civilized peoples are exceedingly weak (and by extension, deserve to be raided), the Uthgardt are not the friendliest people to outsiders. Otherwise, the Grey Wolf tribesmen can be rather unpredictable (from an outsiders’ point of view) about how they will react to visitors. They are mainly a warrior culture, and prize martial prowess among everything else. Generally, they do not cause too much trouble, though the Elk Tribe is generally watched carefully by the Bounders, since it is known to be the one most prone to worshipping Auril or Talos, and hence turning on Beldin. Uthgar is a tall, burely bearded, blond-haired warrior with piercing blue eyes. He is bare-chested and has on a long fur cloak. A large earthen mound sits on the edge of town, surrounded by two mound rings. Because some of the Uthgardt tribes have abandoned the worship of Uthgar, outside clerics of other deities are viewed with great suspicion, and often hostility, by the Uthgardt shamans, and by extension, the rest of the tribe. Outsiders may meet with welcome, or hostility, or seeming welcome followed by the theft of all their goods, depending on the temperament of the clan chieftain, and the value of their stuff. Uthgar, the Battle Father, is the god of barbarians and physical strength. Being the descendants of Netheril, they are tend to be fair skinned, black haired, and have blue eyes. Rather, there are three main tribes that make camps on occasion in the valley, and use Wycliffe as a trading post, before moving back through the Tundra, either on their way to Icewind Dale, back to the warmer climes to the East. Technically, they are considered to be Illuskans, though their early history has them fighting the empire of Illusk more often than not. They are naturally distrustful of adventurers, however, since they see them as, in general, godless sorts. While there are technically clerics among the Uthgardt tribes, they are much more like spirit shamans, or druids. There are three tribes of Uthgardt who visit the Karen valley: Ritual Enemy: Evil Creatures (i.e. They mainly venerate Uthgar, who was one of their original leaders, and said to be the son of Tempus. There is no native Uthgardt tribe to the Karen Valley, or one that stays there on any semi-permanent basis, though they have wandered to and from the valley for hundreds of years. His followers consist of many human tribes collectively termed as the Uthgardt barbarians. The mound is covered by grass-covered earth, with a rough stone altar at the top of the large mound. Because of this, their ritual enemy of “evil creatures,” more often than not turns into attempts to eliminate “evil adventurers.”. Uthgar's full and hearty laugh rings out whenever he hears a good joke. Individuals took up worship of the thirteen beast spirits that Uthgar had claimed to have tamed, and formed into tri… They are the Grey Wolf Tribe, the Great Worm Tribe, and the Elk Tribe. Because of this, they are not liked by the other tribes, nor by the kingdom of Beldin, and shunned by the first, and watched carefully by the second. Given their preoccupation with fighting, the Uthgardt generally see magic as weak and cowardly (which is ironic given that their distant ancestors were the greatest human wizards the world had ever known). Their language—a dialect of Illuskan—is likewise filled with dozens of words for killing, specific words for every type of killing imaginable, as well as a great quantity of words for concepts like warrior, chief, and so on. The came together in the Year of Greybeards, 100 DR. Their poetry, passed down orally, celebrates great battles and warriors of the past, prominently featuring characters such as Uthgar, his brother Morgur, and Berunna, one of the first Uthgardt chiefs. Uthgar, the Battle Father, is the god of barbarians and physical strength. They wander the North, and are divided into eleven tribes, and numerous clans. Tribes who have abandoned the worship of Uthgar are generally shunned or disliked by those who have not. The clan, or tribe’s, shaman gets his power from Uthgar through his beast totem. They mainly venerate Uthgar, who was one of their original leaders, and said to be the son of Tempus. evil adventurers), Ritual Enemy: a dead northern civilization. He is dressed only in a battle harness, leather breechcloth, and furred boots. Note: none of the Ancestor Mounds are located within the Karen Valley, or anywhere in the near vicinity. The shamans are very important to Uthgardt culture, and regularly consulted in all matters of importance. The divine realm of the Battle Father was called Uthgardtheim. This goes back to the fact that apparently a group of misguided adventurers killed the draconic creature that used to rule them from their ancestral holy site of the Great Worm Cavern. His followers consist of many human tribes collectively termed as the Uthgardt barbarians. Take your favorite fandoms with you and never miss a beat. The Elk Tribe is the “troublesome” tribe. The official position of the Grey Wolf Tribe insofar as friendliness towards outsiders is about the same as the other Uthgardt tribes, though the fact that their ritual enemy is orcs makes things rather convenient for adventurers who likewise greatly dislike orcs. They wander the North, and are divided into eleven tribes, and numerous clans. Their religion is more druidic than most, being mainly based around the eleven beast totems of Uthgar, as opposed to around the deity himself. The other Uthgardt all insist that the Grey Wolf Tribe is made up of werewolves, but do not seem at all concerned about this. Their clan leaders are all obsessed with proving that they are descended from one of these great heroes, preferably Uthgar. He is wielding a greatsword with a pommel featuring a lions head at the bottom. They have mainly abandoned the worship of Uthgar for the worship of deities like Auril and Talos. It generally was a battlefield on a winter-cold wasteland with some table mounts and rocky outcroppings. It was located on the plane of Ysgard, on the first layer, sharing that name, in the Great Wheel cosmology, and on the plane of Warrior's Rest, overseen by Tempus, in the World Tree cosmology. Uthgar does not directly communicate with his shamans. https://beldin.fandom.com/wiki/Uthgardt?oldid=4205. They became known the Uthgardt after Uthgar Gardolfsson's death from wounds suffered in battle with Gurt, Lord of the Pale Giants, in the Year of the Icy Axe, 123 DR. The Great Worm Tribe is generally peaceful, and just wishes to go about their business without undue conflict (of course, being Uthgardt, this is all very relative). They are also the most obnoxious of the Uthgart tribes to visit the Karen Valley. Rather, it is simply accepted that some people can turn into ravenous wolves on the night of the full moon, and that this is perfectly reasonable and normal. Every tribe has an ancestral mound which they travel to at the vernal and autumnal equinoxes to perform a variety of rituals in honor of their beast totem. Most of these ancestral mounds are south of the Spine of the World, and well inland, meaning that the center of Uthgardt wanderings is usually around the Silver Marches, though they will travel across the Spine up to Icewind Dale in between. The barbarian stands before you with wavy brown hair and a middle-length brown beard. The Uthgardt are the remnants of the survivors of ancient Netheril, sunk long ago into barbaric ways.