Missing Apprentices will now be a start-game-enabled quest to prevent issues with the aliases getting blocked due to picking up the existing items in the quest. (Bug #22978), Ash Spawns will now carry the Black-Heart Blight disease. (Bug #18475), The new staves added to the leveled lists were in inconsistent lists based on their spells. Thank you for visiting On the Cutting Floor today. (Bug #19495), An invalid description was removed from DragonhideScroll since the underlying effect has the correct text. Lilith Maiden-Loom's house has been restored to the game. One step at a time. Orthorn needed to be added to the College of Winterhold faction, as well as the crime faction for the city of Winterhold. The end result? The Briarheart Geis needed MagicDisallowEnchanting added. All of the hirelings, except Marcurio, had personal outfit entries which were not being used. The "Staff of Fading" was created to make use of the "Fade Other" staff enchantment that was left hanging. They will have access to some unused dialogue there as well. He will now go to the Frozen Hearth in Winterhold and sandbox there until the player becomes Archmage. Plus the Saarthal Excavation just doesn't have room for that many NPCs. (carryover fix from USKP). The unused College Guard has been added at the College of Winterhold. Fallout Atlanta is currently in Alpha. Trim gap and wall seam repaired on the new Riften southeast gate using an old USKP mesh to copy parts from. Max Height Data in cells with added structures has been updated. (Bug #23223). Corrected a bad navmesh border connection in cell 8,-3 which should solve problems with navigation to Chillfurrow Farm. Two cut lines of dialogue intended to be spoken by Eorlund Grey-Mane have been restored. Added some miscellaneous notes cut from the game. Fixed a mismatched subtitle for Uthgerd's scene at the Whiterun Stables. (Bug #17156). For instance, one mod restores the Vegas Strip to its original vision – as opposed  to the cramped, underpopulated consolation prize we got in the original game. Explore dangerous pre-war facilities, work with the Sentinels, and fight new enemies. enjoy! Reconfigured the directional facing for Wintersand Manor to avoid a direct conflict with Touring Carriages. A medium-large quest mod for New Vegas. The collision box around Froa's bed was not set to L_NAVCUT so the NPCs naturally tried to walk through it to get to the chair next to it. (Bug #17814), Dushnamub has a hello topic that is no longer appropriate to use if Chief Mauhulakh, Uglarz, Bolar, or Yatul are dead. If Uglarz is killed before returning to Narzulbur the quest will now properly fail as it should have. (Bug #23227). They will last for 2 in-game hours, or until killed, whichever comes first. Restored a line of dialogue for Barbas in A Daedra's Best Friend (DA03) where you can ask him why Vile kicked him out. Semi-recently, I had quite a joyous time with the harder-core-than-thou JSawyer mod, but now I’m getting ready to dig into an official-unofficial project that positively dwarfs it. At that point he will take up a normal routine at the College itself. Fixed two gaps in Dwemer ruin structured in the Cidhna Mine section that was restored. Wintersand Manor has been restored across from the Whiterun Stables. Multiple esp files that replace the death sound with a variety of more immersive sounds. Nord War Horn was added to Ulfric's quarters.